 3i Infotech Limited allots 3,77,08,165 equity shares on rights basis, Issue oversubscribed 1.45 times
3i Infotech Limited allots 3,77,08,165 equity shares on rights basis, Issue oversubscribed 1.45 times Reliance Power Ltd appoints retired IAS Officer Ms. Zohra Chatterji as Independent Director
Reliance Power Ltd appoints retired IAS Officer Ms. Zohra Chatterji as Independent Director Airfloa Rail Technology Ltd receives order worth Rs. 23.91 crores
Airfloa Rail Technology Ltd receives order worth Rs. 23.91 crores Macfos Ltd consolidated Q2FY26 net profit up QoQ at Rs. 5.10 crore
Macfos Ltd consolidated Q2FY26 net profit up QoQ at Rs. 5.10 crore Jasch Gauging Technologies Ltd Q2 FY2025-26 net profit at Rs. 5.13 crore
Jasch Gauging Technologies Ltd Q2 FY2025-26 net profit at Rs. 5.13 crore 
              Ms. Vidushi Daga - Founder and Director of Clone Futura Education
"Firstly Credit and debit cards need to work across all growing list of locations. Issuers should be able to meet this need by using channel-agnostic payment credentials that work in a fast, safe and convenient way across any channels the customer chooses to use. A digital payments strategy must take an integrated approach to the various POS channels available to consumers. Secondly, unavailability of quality education facility is not an issue. At school level, there must be options available for skill development courses and they must be provided in the secondary stage of schooling. Integration of skill development and education is essential for skilling to take wings. Skill development will remain a dream if carried out in isolation through centres alone. It has to be imparted in schools alongside academics as a part of their current curriculum. Thirdly, technology has changed our traditional education system in more ways than one. There should be an awareness or some boom for start-ups and Ed-tech companies which facilitate the consumers with online classes, Communication evolution, interactive textbooks, expanding audience, disappearance of the chalk board, rise of web-based research, and gamification".